

That screen took more than 10% of my deaths, but well, that's on me.ĭespite this being a good game, I do think that arzztt surpassed himself more recently with Chill Needle 2, which is amazing, and paradoxically, even if it is not entirely a VVVVVV game, it does contain the best VVVVVV fangame experience you will ever have. This corner, suspiciously, does not have the ussual response others do, so I was led to believe I was actually doing it the right way. However, I saw no other way to pull off the jump due to the screenwrap. REVIEW EDIT REQUESTED BY ARZZTT: A corner is actually not required before the ending of a long save in that screen. Finally, there are screens in stage 2 of questionable difficulty, and I have to highlight the Tax Break screen.

The red and blue coins, which are implemented greatly for variety and fair challenge, sounded too loud also, as well as shooting. In order to appreciate the music, I had to raise the volume too much, and whenever I tried a "secret" (remember that if you look for secrets, arzztt hates you), my eyes would be shockingly pierced to the point of pain. 40% of VVVVVV's experience was its soundtrack, which is faithfully used here, no remixes. Music can barely be heard, and sound effects are loud. The second one is that the volume is awfully designed, and I don't use this word lightly. The first one is the aforementioned diffiulty curve. Grudges? Well, yes, since no game is perfect (maybe). However it is the spirit that counts, and it was greatly achieved here. It is quite messy, but doesn't harm gameplay significantly, although it is puzzling that the last stage had, in my opinion, some of the easiest screens of the entire game. There is no difficulty curve intended rather, it is constant since the beginning, incorporating different gimmicks in each of the stages. You're guaranteed at least two hours of creative level design. Considerable needle skill is required (shockingly much less than in Chill Needle 2, which is underrated in difficulty), but following Cavanagh's original vision from beginning to end and incorporating the standard fangame engine to the formula, he creates an intensely exciting and mostly inventive adventure game for the kid with brief comedy instances for lighting up your weekend. Dethroning Kill the Guy, Boshy, the drastically underrated Diverse, and Marathon itself regarding the VVVVVV gimmick (QUT sucks), arzztt delivered this new fangaming piece of Western legend to the community exactly one day before my birthday, perpetually crowning himself as the king of this subgenre, if it could be considered as such.
